Showing posts with label killing. Show all posts
Showing posts with label killing. Show all posts

Thursday, 28 May 2015

Hotline Miami

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Strange In This Town


Games like Hotline Miami fill my 8-bit heart with warm, fuzzy joy because while we love to soak up the stunning vistas of titles like Far Cry 4 and The Witcher 3, we can also appreciate 'niche' titles like the surreal Hotline Miami (Dennaton Games).
Contrary to younger gamers (mistaken) belief that near photo perfect graphics is the main draw for Playstation 4, we retroheads who grew up in the 1980s with games like Manic Miner know different.
Here's a secret kids; gameplay is king. And it always will be. Developers can create the biggest, most detailed map ever seen but it will be for naught if there's no game to hold your interest. Grand Theft Auto V is a good example for me. Los Angeles has never looked better in a videogame thanks to GTA V but after completing the main campaign, I felt no urgent need to explore the map (no matter how cool being in that submarine was).
Anyway before this goes completely off track, lets go back to Miami. This game is Ace. 10/10 all the bells n' whistles ace. Yes its extremely violent (even for todays standards) and as tough as coffin nails (prepare to die LOTS) but the age old One-More-Go factor of Hotline Miami is like gaming crack cocaine.
If you haven't played them yet (there is a sequel) and are old enough to remember the original Grand Theft Auto on PlayStation 1 with its top down view, you will be on familiar ground. This also serves to help sugar coat the rampant violence because due to the birds eye view it never feels truly shocking. What won't be familiar (to newer gamers) is the unforgiving nature of Hotline Miami and its one hit kills because like retro classics of old, if you make the slightest mistake, be prepared to pay with your life. Fortunately the auto save will bring you back to where you died so the only frustration will be to the players monkey fingers.

It says a lot that for such a retro heavy looking game available on Playstation 4 when most people are doing cartwheels over Bloodborne (and obviously there is room for both), the only groan you could have is for the price. £10 each is a tad steep, and perhaps had Dennaton Games hung a £7 tag on it, it might have persuaded gamers who are still undecided to take the plunge. I'll be honest though, its still a very minor complaint when Hotline Miami is so darned FUN.


An easy 10/10 for me.

Saturday, 13 December 2014

Styx: Master of Shadows

If you are looking for a Stealth 'em Up game in the style of Thief (and I enjoyed that game), then this isn't the game for you. You see, Styx Master of Shadows, is 100% pure stealth. In other words, if you get spotted lurking around, you can kiss your gobliny, green ass goodbye. Because you're not some muscle bound warrior who does a little sneaking on the side. Styx is a goblin, a quarter or enemies size and if you don't perform stealth kills and attempt a full on assault, you WILL be cut to pieces.
Battling gangs of bad guys simply isn't an option. Its sneaking all the way for Styx because anything else is suicide. Solid Snake or Agent 47 you are not. You play as a tiny goblin, and you'd do well to remember this. Of course, he isn't completely without tricks to lure the unsuspecting goon to his doom. For instance, Styx can unfasten heavy lighting (remember that classic scene in old British comedy Only Fools and Horses where they loosen the bolts to the wrong chandelier sending it crashing to the floor? Or the old poisoning food ruse? Both of these, along with more cunning tactics, are open to our goblin hero.
Proving you have enough Amber (the games 'skill juice'), you can even clone yourself and get to places inaccessible to Styx himself. Sure the clone has limited skills but he's a handy dude in a hostile city who look upon Styx as more demon than impish thief out to swipe the heart of the World Tree. Trouble is the tree is kept deep in the bowels of the impressive but maze like Tower of Akenash. (You can even hear some of the guards grumble about the complex nature of the Tower which can be comical).
That's another thing about Styx: Master of Shadows. The writing is quite brilliant at times, genuinely funny but it isn't above using swear words so perhaps remember this when playing with younger games. Indeed its the liberal amount of swearing that you need to watch out for when playing with children. In fact its wise to keep little hands away from Styx because foul language aside, you can use violence when reaching a difficult route (make sure you use stealth though because like previously said, going in daggers blazing will only result in hitting the restart button.
Developers Cyanide have had a good stab (pun intended)in making this prequel to the first game, Of Orcs and Men. Sure you'd probably find better looking games on PS3 but as we retroheads are fond of saying, gameplay wins over looks every time. You can create the most stunning looking game ever but if it plays like a dog then what is the point? That being said, its no walk in the park and you'll meet your demise many times. Certain areas can be balls hard and as Styx can be killed with one or two swipes from a sword, players would do well to never get spotted. Ever.
You have an orange tattoo that glows when unseen, and you'd do well to keep an eyes on it. Ignore at thy peril. I paid £15 for Styx: Master of Shadows on PlayStation 4 a few days ago, and as I enjoy a decent challenge which this game provides, ive not been disappointed. In a funny old way, it reminds me of Abe's Oddysee, a game that is a breath of air amongst the shooters and driving games clogging up the shelves.

And for that (in my opinion) the game deserves a 4/5






Saturday, 6 September 2014

Blue Estate

If you've ever played an on-rails shooter like Time Crisis and House of the Dead, you will know exactly what to expect from Blue Estate. Just don't expect any of the class and genius of the former two. I picked it up on the back of enjoying the demo but quite frankly the £9.99 price tag, is too steep. Sure a tenner won't get you much in the way of entertainment these days but I'm betting  if developer HeSaw slapped a £4.99 tag on the game, it would have had it shooting off the (virtual) shelves.
You play the son of Los Angeles crime boss, Tony Luciano  who is a thug with penchant for gold 9mm pistols and pole dancers. But its never taken seriously and gags aplenty spill from Tony's mouth (especially when his hair gets into his eyes during a gunfight). I kinda like this because far too many games these days take themselves much too seriously.
One of the first things which drew me in was the design. Its very stylish and the art is a joy to behold (you feel bad for shooting the sh!t out of it). And the lunatic characters in Blue Estate mad world only add to the  'lushness' of it all. Be warned, enemies can be frustrating as hell,  owing to ridiculously lengthy health bars. Okay players get a good a dose of continues (8 in some cases) but doesn't stop it becoming repetitive which can plague on-rails shooters. To sum up then, £10 is a tad on the high side for such a short game but the fact it often takes the pizz out of itself I don't feel so peeved.
Its not as dire as other gaming sites would have you believe mind, and its important to remember this. If you are looking for a quick ten minute blast of video gaming fun (for fun see guns and violence)  then Blue Estate will deliver in spades (or should that be Uzi's?)  Its not the type you'd pull an all nighter on but get a get few mates around with some beers and you could get some thrills out of it.