Showing posts with label fighting. Show all posts
Showing posts with label fighting. Show all posts

Wednesday, 3 February 2016

Lords of the Fallen

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I am a wimp when it comes to Demon's Soul. There I said it. Its a great game, and I can see why it has the fans it has but even after playing videogames since the days of the ZX Spectrum and Commodore, my skills were no match for it (though I will get back to it one day because like I say, it really is a good game).
In the meantime im going to try and get some schooling on what is considered to be Demon's Soul lite, the gorgeous looking Lords of the Fallen. I know it won't be a cinch, and im prepared for the undoubtedly series of frustrations that will follow but this has been on my To Buy list for a while now and time is ripe for challenge.

Saturday, 13 December 2014

Styx: Master of Shadows

If you are looking for a Stealth 'em Up game in the style of Thief (and I enjoyed that game), then this isn't the game for you. You see, Styx Master of Shadows, is 100% pure stealth. In other words, if you get spotted lurking around, you can kiss your gobliny, green ass goodbye. Because you're not some muscle bound warrior who does a little sneaking on the side. Styx is a goblin, a quarter or enemies size and if you don't perform stealth kills and attempt a full on assault, you WILL be cut to pieces.
Battling gangs of bad guys simply isn't an option. Its sneaking all the way for Styx because anything else is suicide. Solid Snake or Agent 47 you are not. You play as a tiny goblin, and you'd do well to remember this. Of course, he isn't completely without tricks to lure the unsuspecting goon to his doom. For instance, Styx can unfasten heavy lighting (remember that classic scene in old British comedy Only Fools and Horses where they loosen the bolts to the wrong chandelier sending it crashing to the floor? Or the old poisoning food ruse? Both of these, along with more cunning tactics, are open to our goblin hero.
Proving you have enough Amber (the games 'skill juice'), you can even clone yourself and get to places inaccessible to Styx himself. Sure the clone has limited skills but he's a handy dude in a hostile city who look upon Styx as more demon than impish thief out to swipe the heart of the World Tree. Trouble is the tree is kept deep in the bowels of the impressive but maze like Tower of Akenash. (You can even hear some of the guards grumble about the complex nature of the Tower which can be comical).
That's another thing about Styx: Master of Shadows. The writing is quite brilliant at times, genuinely funny but it isn't above using swear words so perhaps remember this when playing with younger games. Indeed its the liberal amount of swearing that you need to watch out for when playing with children. In fact its wise to keep little hands away from Styx because foul language aside, you can use violence when reaching a difficult route (make sure you use stealth though because like previously said, going in daggers blazing will only result in hitting the restart button.
Developers Cyanide have had a good stab (pun intended)in making this prequel to the first game, Of Orcs and Men. Sure you'd probably find better looking games on PS3 but as we retroheads are fond of saying, gameplay wins over looks every time. You can create the most stunning looking game ever but if it plays like a dog then what is the point? That being said, its no walk in the park and you'll meet your demise many times. Certain areas can be balls hard and as Styx can be killed with one or two swipes from a sword, players would do well to never get spotted. Ever.
You have an orange tattoo that glows when unseen, and you'd do well to keep an eyes on it. Ignore at thy peril. I paid £15 for Styx: Master of Shadows on PlayStation 4 a few days ago, and as I enjoy a decent challenge which this game provides, ive not been disappointed. In a funny old way, it reminds me of Abe's Oddysee, a game that is a breath of air amongst the shooters and driving games clogging up the shelves.

And for that (in my opinion) the game deserves a 4/5






Wednesday, 13 August 2014

Uncle Salty Crabs

So the Hong Kong crime caper, Sleeping Dogs, is coming to Playstation4? Well you know what? Amidst all the negative nancies complaining about there being too many remakes emerging for current gen consoles, I for one am pretty excited about this one. It plays like movie classic Hard Boiled with you as a karate  kicking cop yer Crissakes! What's not to love? GTA Japan anyone?
Actually (and this is only my opinion of course), but Sleeping Dogs is better than that. "Better than Grand Theft Auto?" You ask. "What could be a better sandbox game than GTA?" Well the setting for one. My personal love for Japan aside, Hong Kong is the perfect backdrop having plenty of 'flavour' from the East to make it exotic while still having a fair dose of Western culture to keep it familiar. Sure you'll hear Japanese music on the radio (beautiful it is too), but flick a few channels and you can hear everything from Mozart to Black Stone Cherry.
There's nothing ground breaking about Sleeping Dogs but what it does, it does well and is a welcome break from creating mayhem in California. Comparisons with GTA are inevitable and while vehicles are lacking, (petrol heads will be disappointed),  it makes up for in other, some would say cooler ways. Side missions and things to do when not killing folk for example. In Grand Theft Auto the player can relax with a round of golf or do yoga (yes YOGA). Reports of a knitting circle are unconfirmed.
Sleeping Dogs has much more suitable past times for a career criminal however. Maj jong poker on a private ship. Kung fu brawls that would make Bruce Lee happy. Oh and cock fighting. Controversial perhaps but no real roosters were harmed during the making of this game. It all fits so well.
I've played some great videogames recently, including the mighty BioShock Infinite (easily in my gaming top 10), but Sleeping Dogs is the one that revved my thrill clock to the limit. I had a f**king blast on it, so much so that I will be visiting Hong Kong again pretty sharpish. And the fact it reminds me of classic Shenmue is bonus.
I'm not saying the game is a stellar 10\10 gold, and it does have some (minor) niggles but nothing that ever comes close to spoiling a wonderful experience. Every gamer should play Sleeping Dogs, and I'm in raptures over the fact it is being rebooted for PS4.
The only thing I can imagine some being upset about is the map. Its fairly small when compared to say Red Dead Redemption but then again, that can be a blessing too. After all who wants a huge map filled with nothing to do?  This is just me of course but after completing the missions in GTAV, I wasn't in a hurry to get back to Los Santos. Like I said, yoga isn't exactly laugh a minute (no offence to yoga loving hipsters reading).  But the whole Hong Kong city vibes hooked me in proper and I loved just wandering the markets listening to food vendors (the pork bun man is legendary) sell their wares, and seeing dodgy DVD sellers tell you they have the latest movies.
A big mention is the hand to hand combat which makes fighting in other open world games feel boring. It does a good job of making you feel like a martial arts master and even getting surrounded by 10 thugs you never feel too worried (in fact the more the merrier).
To cap it all off, Sleeping Dogs is like being in 80s movies American Ninja and Remo Unarmed and Dangerous. And for a guy growing up back in those neon tinged glory days when Commodore and Spectrum ruled the games world, this is indeed good news. (There's also a cool retro DLC pack).
So a reboot for PlayStation 4 is very welcome news for this gamer. I have a feeling these current gen consoles are just what the game needs because machines have the 'oomph' to bring Hong Kong truly alive. Whisper it, but I reckon it could do better than the GTAV reboot. You read it here first.

Thursday, 18 July 2013

Gurk: the 8~bit RPG

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Gurk may sound like something you'd do after a few beers and a packet of pork scratchings but it actually has more to do with fighting goblin kings and orcs than boozing and swine themed snacks. Gurk is a 8-bit RPG developed by Larva Labs Ltd. and a spiffing game it is too! Just don't go expecting a role playing game with Bethesda sized realms because Skyrim it ain't (the clue is in the games full title.) Ive read quite a few grumbling reviews on Android Store by the Call Of Duty Kids who obviously hadn't a clue to what a 8-bit game was.
However if you happen to be a RetroHead™ like my good self, you just might find your (pixelated) heart skipping merry beats should you choose to get it for your smartphone or tablet. (Although being honest I would always go for the Gurk experience on my Nexus because I think a phone has too little a screen.) Its FREE too so you have nothing to lose.
So whats the lowdown? Lead a 3 man 'army' consisting of Sir Rugnar (knight) Feraldan (ranger/archer) and Gorlok (wizard) through 24 dungeon/forestry levels, scrapping with all kinds of beasties (23 unique types) as you go. And while Gurk might not be Oblivion in size, your party of medieval heroes do get to use 44 different items during their epic 8-bit quest. Not too shabby for what is essentially an RPG in your pocket.
The main objective in the game is to find the dragon Braka and do what every brave knight must do; turn it into a giant leather handbag. Braka is lurking in one of the dungeons but expect plenty of encounters with goblins, skeletons and orcs before you meet it. Good thing too because as is the way with RPGs, your party of fearless adventurers will need to level up their individual stats before taking on the evil dragon. After each fight, the nasties will drop gold and goodies which you can then use to buy weapons and other items in the shops that are dotted around the land. (I found giving Gorlok a Lifetouch spell particularly useful to replenish your crews health during/after a clash.)
The only (albeit minor) gripe I have is the lack of sound and when I say lack, I mean totally devoid. This my friends be a MUTE. You won't even hear the satisfying clash of sword against orc bone which does break the immersion a tad. But I can't really moan whe it does everything so well and when all is said and done, Gurk is a very charming RPG and if you fancy a little dungeon looting while waiting for the train, its perfect so bin that copy of The Sun you bought in the train shop and get downloading.


HOW TO BATTLE GURKA~STYLE

This goes for both games so I will explain here, sandwiched between the two. There are no gunfights or Tekken type brawls in Gurk. Battles are turn-based, a bit like a murderous Connect 4. Your guys have a move each, then the bad guys do, repeat until a victor emerges. And this in its nature makes every scrap a risk. You really do need to think; do you allow your bowman to pick enemies off from afar? Or get your knight stuck in like Hulk on cheap gin?
The first few encounters have you feeling vulnerable and weak but once you begin to level-up, gameplay changes and you start to feel more like Kratos than a noobish boy scout. You just won't fight like him (Gurk is more chess than God of War.)
By the way, if one of your party happens to get killed during a skirmish, don't go quitting the game. There are healing temples scattered throughout the land and they will magically restore life to your dead comrade. Cool huh?

**** GURK II ****

The sequel costs just 62p and before you ask, YES its worth it! Gurk II is both bigger and better, proudly showing off that sequel shine. It even has a cute medieval themed soundtrack this time around that accompanies your party on those ever perilous journeys into the wilderness.
Oh and you are not stuck with the same characters either. Tired of the funky wizard Gorlok? Then dump his ass for Gaelabeth. Bored of Sir Rugnar's tales arm wrestling dragons in ye olde tavern? Leave him in the pub and choose Lady Alwyn instead? There are 3 different knights/archers/wizards to choose from in all, each with their own suitably sounding 'Tolkienesque' name.
I have not hammered Gurk II yet but one major addition to the game is the use of ships to cross waters and venture further afield (whereas the original had you stranded in one place.) Overall it feels bigger and who knows what pixelate monstrosities will face our warriors this time around? I have already encountered a fireball spitting snake, and naturally those orc kings are back.

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Skeleton with giant match