Showing posts with label wizard. Show all posts
Showing posts with label wizard. Show all posts

Tuesday, 29 October 2013

The Wolf Among Us

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Bufkin on the lash

Wishing to live "happily ever after", the Fables, well known characters from folklore, are all living in the Bronx in a hidden community called Fabletown. Humans cannot see them because using magic spells called Glamour, they are able to live below the radar, and stay out of the clutches of the prison-like Farm. A good thing for both them and us. Im not sure how happy the average New Yorker would be living knowingly alongside the Big Bad Wolf, Snow White and Beowulf's Grendel. Now before you start thinking I had LSD for breakfast, this is the world of The Wolf Among Us, a game recently released by Telltale Games for Playstation 3 and Xbox 360. And jolly great fun it is too!
If you ever played their previous offering, The Walking Dead, you will know the tune. Its a point-and-click affair, released in bite sized episodes and bathed in very stylish cel-shaded visuals. You'd better believe it, The Wolf Among Us, looks bloody gorgeous. And it plays pretty well too. So both thumbs UP then.
Unlike zombie mayhem however, this is a fairy tale murder mystery based on the Fables comic books written by Bill Willingham but because the characters are from stories like Little Red Riding Hood and the Three Pigs, it all feels instantly familiar even if you've never picked up Fables. You take on the role of ciggie loving, perma-stubbled Bigby Wolf, aka 'The Big Bad Wolf'. He's now sheriff of Fabletown, ordered by Snow White to keep the peace among the mythical creatures of this curious little world. That will be the 'Wolf Among Us' then. It reminds me of L.A. Noire, only the concept of this game is infinitely cooler. QTE's (Quick Time Events) pop up throughout fights in The Wolf Among Us but the jewel of the gameplay is being a detective and using the multiple choices on offer when questioning the colourful cast. Stay sharp wolfie, because the outcome of your Q+A can leave suspects having it away on their toes, or worse dead.
The Fables remember too. For instance if you act an azzhole to landlord Mr Toad (formerly of Wind In The Willows) his help will become limited. You may well have been the infamous Big Bad Wolf in a previous life but do you really want to behave like a dick now that you are supposedly reformed? Exactly. Mind you, there can be no denying there is something very satisfying about coming over all Dirty Harry at times. Its part of the fun.
The only grumble I have, and to be fair, its a minor one and not really worth fretting over, are the QTEs in fisticuffs. It feels too scripted and I would have preferred a more 'free' fighting method. Perhaps wading in like Grand Theft Auto? Quick Time Events can feel overly fussy, especially during insanely fast parts. And I like QTE as a rule. Its not awful, in fact you feel heroically smug after pulling off a flawless button mashing, its just that...well I fancied giving my old nemesis the Woodsman an old fashioned pasting like we were in a scene from Tekken. But as I say, this is just small fries compared to the big, meaty juice-fest burger that is the rest of The Wolf Among Us.
Of course the doubters will say that this title doesn't have the emotional impact of The Waking Dead with Clemy and Lee but I beg to differ (as always). There is a fairy tale serial killer on the loose for fudges sake! Someone lurking in the shadows and bumping off much loved childhood characters. Now come on, tell me if that doesn't tug on yer heartstrings just a wee bit? What kind of abominable evil would seek to kill Colin (Three Little Pigs) or Bufkin (winged monkey from Oz tales, now working as Fabletown's librarian)?
Of course reviewing a game after only one episode feels awkward because there is still much to do and see, and there is always the nagging doubt that things could go boobs up a few episodes in (which would be a major disappointment after such a stellar start). But I will live dangerously and predict that The Wolf Among Us will continue to drop jaws. The characters are brilliant, the game world fascinating, and its all woven into a wonderfully crafted story filled with potential. It would take a maggot of epic proportions to spoil this apple. Plus as a final deal breaker, each episode costs a mere £3.99. Four quid for roughly two glorious hours in an exciting new world! I am hooked as is my line and sinker. Pass the drinks Bufkin.

Brat score 5/5

Thursday, 18 July 2013

Gurk: the 8~bit RPG

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Gurk may sound like something you'd do after a few beers and a packet of pork scratchings but it actually has more to do with fighting goblin kings and orcs than boozing and swine themed snacks. Gurk is a 8-bit RPG developed by Larva Labs Ltd. and a spiffing game it is too! Just don't go expecting a role playing game with Bethesda sized realms because Skyrim it ain't (the clue is in the games full title.) Ive read quite a few grumbling reviews on Android Store by the Call Of Duty Kids who obviously hadn't a clue to what a 8-bit game was.
However if you happen to be a RetroHead™ like my good self, you just might find your (pixelated) heart skipping merry beats should you choose to get it for your smartphone or tablet. (Although being honest I would always go for the Gurk experience on my Nexus because I think a phone has too little a screen.) Its FREE too so you have nothing to lose.
So whats the lowdown? Lead a 3 man 'army' consisting of Sir Rugnar (knight) Feraldan (ranger/archer) and Gorlok (wizard) through 24 dungeon/forestry levels, scrapping with all kinds of beasties (23 unique types) as you go. And while Gurk might not be Oblivion in size, your party of medieval heroes do get to use 44 different items during their epic 8-bit quest. Not too shabby for what is essentially an RPG in your pocket.
The main objective in the game is to find the dragon Braka and do what every brave knight must do; turn it into a giant leather handbag. Braka is lurking in one of the dungeons but expect plenty of encounters with goblins, skeletons and orcs before you meet it. Good thing too because as is the way with RPGs, your party of fearless adventurers will need to level up their individual stats before taking on the evil dragon. After each fight, the nasties will drop gold and goodies which you can then use to buy weapons and other items in the shops that are dotted around the land. (I found giving Gorlok a Lifetouch spell particularly useful to replenish your crews health during/after a clash.)
The only (albeit minor) gripe I have is the lack of sound and when I say lack, I mean totally devoid. This my friends be a MUTE. You won't even hear the satisfying clash of sword against orc bone which does break the immersion a tad. But I can't really moan whe it does everything so well and when all is said and done, Gurk is a very charming RPG and if you fancy a little dungeon looting while waiting for the train, its perfect so bin that copy of The Sun you bought in the train shop and get downloading.


HOW TO BATTLE GURKA~STYLE

This goes for both games so I will explain here, sandwiched between the two. There are no gunfights or Tekken type brawls in Gurk. Battles are turn-based, a bit like a murderous Connect 4. Your guys have a move each, then the bad guys do, repeat until a victor emerges. And this in its nature makes every scrap a risk. You really do need to think; do you allow your bowman to pick enemies off from afar? Or get your knight stuck in like Hulk on cheap gin?
The first few encounters have you feeling vulnerable and weak but once you begin to level-up, gameplay changes and you start to feel more like Kratos than a noobish boy scout. You just won't fight like him (Gurk is more chess than God of War.)
By the way, if one of your party happens to get killed during a skirmish, don't go quitting the game. There are healing temples scattered throughout the land and they will magically restore life to your dead comrade. Cool huh?

**** GURK II ****

The sequel costs just 62p and before you ask, YES its worth it! Gurk II is both bigger and better, proudly showing off that sequel shine. It even has a cute medieval themed soundtrack this time around that accompanies your party on those ever perilous journeys into the wilderness.
Oh and you are not stuck with the same characters either. Tired of the funky wizard Gorlok? Then dump his ass for Gaelabeth. Bored of Sir Rugnar's tales arm wrestling dragons in ye olde tavern? Leave him in the pub and choose Lady Alwyn instead? There are 3 different knights/archers/wizards to choose from in all, each with their own suitably sounding 'Tolkienesque' name.
I have not hammered Gurk II yet but one major addition to the game is the use of ships to cross waters and venture further afield (whereas the original had you stranded in one place.) Overall it feels bigger and who knows what pixelate monstrosities will face our warriors this time around? I have already encountered a fireball spitting snake, and naturally those orc kings are back.

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Skeleton with giant match