Saturday, 23 August 2014

CounterSpy review

There is little point beating around the bush, or shadowy enemy installation here: CounterSpy is bloody brilliant. Its stylish, cool, doesn't take itself too seriously, and most importantly its a jolly fine blast to play. Such a blast that after stopping the Doomsday Clock from going off (this time on the moon), you will be wanting more. And more. And being as players can complete CounterSpy in the 2 hour mark,  this is my only gripe towards it. I want more dammit, so much more.
True to its stealthy ways, CounterSpy (by Dynamighty games), appeared out of nowhere, popping up on my PlayStation 4 dashboard unannounced  like a fel shaded ninja. And with those looks I was hardly going to ignore IG, especially when  I clocked the trailer. If the gameplay doesn't hook you, that wonderful theme music will,  a bombastic little number made for movieland rogue agents everywhere.
Your guy is a matchstick type hero with white eyes and an arsenal of guns and sneaky moves at his disposal. He might look a bit weedy but don't be fooled, this dude from C.O.U.N.T.E.R spy agency is as much a master of weaponry /shadows as any Solid Snake. Hell even Snake can't steal the enemies national defence lunch money. Its little quirks like this this that give CounterSpy much added coolness. Did I tell you that I love this game?
Infiltrate Imperialists or infiltrate Socialists but get those all important launch plans soldier before those rockets fly, and the moon gets a new make over.
And how much for this slice of stealth pie? A mere ten of your earthling pounds sir! Worth every penny too in this humble gamers opinion. Believe you me, CounterSpy will get every much as plays as big hitters like The Last of Us and you can take that to the bank. Or secret bunker.

As I am so fond of saying, this game is f**king ACE. 5/5

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